![]() But after a period of exploration, and some gentle nudging on my part, we all agreed that the scale of the story and the world really called for a big cinematic orchestral score and that this in turn would serve to reinforce, rather than impede the more minimalist aspects of the game. So fast forward past some boring formalities and we started the journey of bringing musical life to Lana’s home world of Novo.įrom the onset, our directors Adam and Klas had a fairly minimalist vision for the game, which they initially felt should include the music as well. ![]() ![]() Adam Stjärnljus, our creative director and lead game designer, gladly informed me they had not. So for the first time in my career I decided to reach out to a potential client and see if a composer had been assigned to this mysterious project yet. Of course it reminded me of a classic Studio Ghibli film, but there was also this sprinkle of sci-fi mystery that really intrigued me. Rather than the so often missed mark of something approximating photorealism, the artist seemed to have gone for a more unique, hand-painted look that really stood out to me. It all started with me aimlessly scrolling through my twitter feed one night (as one does) and stumbling across this image that immediately caught my attention Someone recently asked how I came to work on this stunning little indie opus. I’m very excited to share a little bit about the writing process with you today! Takeshi Furukawa here, proud composer of the original soundtrack to Planet of Lana.
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